Full steam ahead!

Post written by Rado Žilinský. See his work HERE.

I’ve met Peter and Barbora for the first time when I wanted to create making of video for one of my own projects. We understood each other from the beginning and we’ve been of one mind so thanks to it, our first project went well. During that time we’ve been talking a lot about their big project, which they were preparing. As you probably know now, it was Heart of a Tower – a unique Slovak project for me. They let me read the script and I really liked it – the style, the setting and also the story.

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Birth of the Soldier

Post written by Milan Vagač (see his work HERE)

I’ve liked the visual character of the movie Heart of a Tower from the very beginning, so when I was asked to cooperate on it, I was really looking forward to it.

My first task was to create the character of the member of the army – the soldier, which is not only a single character but will be the model for the other soldiers and actually the whole army. I was supposed to invent the character that would clearly look like a soldier, but he shouldn’t remind any real, existing army of any country, because this soldier is the member of the army of the fantasy world Yourland. Before the actual work, I made a research of existing uniforms, from historical ones through lot of exotic and unusual ones to the current ones which are still being used.

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plutoon on Anifilm and Visegrad Animation Forum!

Post written by Eva Pa and Peter Budinský

First weekend in May, we traveled to visit the biggest animation event in Czech republic – International Film Festival Anifilm, which had again very rich program of animated features, shorts and music videos. We took the opportunity to travel there as a part of the Slovak delegation for Visegrad Animation Forum and we also didn’t miss the opportunity to watch fresh animated features!

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Creation of Metal Man

This post has been written by Matej Mazák, who created the art design of Metal Man (https://www.behance.net/matjemazka):

Personally, I was fascinated by Metal Man from the very beginning. I always wanted to create a film villain, so my dream came true.

Metal Man was created step by step by transforming of the sketches, inspirations and visions of the art director Peter Budinský to the form, which best suits the main villain of the story and still maintains the visual concept of the project.

In the beginning of my work, there was a classical automaton, which has shiny and sleek outer form, but underneath it, there is a complicated mechanism made of gear wheels and clockworks. Very important to maintain the visual concept was to create elements of abrasion, welds and rivets, so there are visible ravages of time.

I tried to transform the story behind his character to the sketches and I made really lot of them until I found the best form and the best structures. Then I moved my work to the computer and I’ve started to „build“ Metal Man from the scratch. Every single detail, every texture, screw after the screw, he was born finally.

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